David Bell
  • Gameplay screenshot
    Equator-21
  • Screenshot-1024x768
  • Screenshot-1024x768
  • Screenshot-1024x768
  • UI Design
    Equator-32
  • Hat store UI: Each player can customise their character
    Equator-23
  • Icon
    Equator-28
  • Paper prototyping to final game
    Equator-13
  • Concept Artwork
    Equator-11

Equator

2 Player Collaborative Math Puzzle Game

Role: Artist and game designer
Client: Tigerface Games, Fingerprint Play
Platforms: iPad, Android Tablets
Software: Photoshop, Unity
Released: October 2013

* Nominated for Best Serious Game, IMGA 2013

  • Splash screen and gameplay screenshot
    FindMe11
  • UI and reward screen
    FindMe12
  • Splash screen and gameplay screenshot
    FindMe15
  • Splash screen and gameplay screenshot
    FindMe13
  • Splash screen and gameplay screenshot
    FindMe14

Find Me 2

A set of games designed for young children with autism

Role: Artist
Client: Tigerface Games
Platforms: Cross Platform
Software: Photoshop, Unity
Release Date: February 2015

  • Screenshot1024x768
  • Menu
    QuickTap-1
  • Gameplay
    QuickTap-2

Quick Tap

2 player competitive reaction game

Role: 2D Artist
Client: Tigerface Games, Fingerprint Play
Platforms: iPad, Android Tablets
Software: Photoshop, Unity
Released: October 2013

Cosmic Reactor

Game Trailer

Role: Creating the game trailer
Client: Tigerface Games
Platforms: iPad and Android Tablets
Software: Photoshop, After Effects, Premiere
Release Date: October 2013

  • Tigerface-3
  • Stickers
    Tigerface-4
  • Trailers
    Tigerface-5

Tigerface Games

Development of a Kids Educational Gaming Brand

Role: Lead artist
Client: Tigerface Games
Brief: Logo Design, Web Design, Character Design
Year: 2012-13

  • MyMyRadio-1
  • MyMyRadio-5
  • Characters-8

MyMyRadio

UI design for Radio/RSS Feed App

Role: Graphic Designer
Client: Cereproc
Platforms: iPhone
Software: Photoshop
Released: November 2013

  • In game screenshot. Modelled and textured environment and robot
    Servinator1
  • Modelled and textured 3D robot character
    Servinator2
  • 2D preproduction artwork.
    Servinator3
  • 2D preproduction. Design based on sketches from client
    Servinator4

Servinator

A 3D tennis Kinect game

Role: 2D/3D artist
Client: Aegon, Whitespace
Platforms: PC, Kinect
Software: Maya, Photoshop, Unity
Released: June 2014
Events: Aegon Championships at The Queen’s Club and Aegon Classic at Edgbaston

Play online version
  • House Concept, model and textured for Unity game
    3D-1
  • Solo game project built in Maya/UDK
    3D-5
  • Solo game project built in Maya/UDK
    3D-3
  • Chair modelled and rigged in Maya for an animated short
    3D-2
  • Character rig. Watch demo below
    3D-4

MProf Games Development

Artwork for various 3D & 2D projects

Work from MProf Games Development, Abertay University

Skills: Character Rigging, Animation, Modelling, Texturing, MEL
Software: Maya, Photoshop, Unity, UDK

Character rig demo

  • Ginsberg-2
  • Ginsberg-3
  • Ginsberg-5

Ginsberg

Ginsberg provides an app and a web interface to track your mood, events and physical data

Role: App and web designer
Client: Scottish Government
Platforms: Cross platform (web and mobile)
Software: Sketch
Other Skills: HTML, SASS
Released: March 2015

  • Portrait26
  • Portrait29
  • Portrait27
  • Portrait28

Sketchbook

Portrait drawings

Various pages from my sketchbook. Portraits drawn from life.

Live Visuals

Audio Reactive Live Visuals

All custom built in a visual programming environment. The visuals are driven by the music. More examples can be seen at 404visuals.com

Software: Quartz Composer
Year: 2010 – Current

View Website